About me

Hey,
I’m François-Olivier Bellotto, an Art Director originally from France, now living in Canada.

Since 2001, I’ve been deeply involved in the video game industry, where each project is an opportunity to craft immersive worlds and compelling visuals. My work is driven by a passion for storytelling—whether through game design, narrative, or the subtle details that bring a universe to life.

Music, drawing and writing are others creative pillars for me; these disciplines often intersect, feeding into each other and enriching my approach to the Arts.

At its core, my work is about connecting with people—through the stories I help tell, the emotions I aim to evoke, and the experiences I contribute to shaping.

Thanks for visiting.

Life’s too short for bullshit—so make it count.

Video Games list:


Art Director:

  • 2026 - Terra Invicta @ Pavonis Interactive

  • Still in Dev - Baseball Game @ Magmic

  • 2023 - Romancelvania @ Deep End Games

  • 2022 - Bendy and The Dark Revival @ Kindly Beast

  • 2019 - Showdown Bandit @ Kindly Beast

  • 2019 - Phase 10 @ Magmic

  • 2018 - Fast & Furious Takedown @ Universal Studios Interactive

  • 2018 - Asphalt 9 @ Gameloft Montreal

  • 2015/2017 Canceled - Mage Rift @ Wreck Studio

Senior Artist:

  • 2017 - John Wick Chronicles VR @ Starbreeze

  • 2015/2017 Canceled - The Mandate @ Perihelion Interactive

  • 2011 - Duke Nukem Forever @ 3D Realms

  • 2011 - Deus Ex 3: Human Revolution @ Eidos Montreal

  • 2010 - Splinter Cell 5: Conviction @ Ubisoft Montreal

  • 2009 - Lord Of The Rings: Conquest @ Pandemic Studios Los Angeles

  • 2008 - Dark Messiah of Might and Magic @ Ubisoft Annecy

3D Artist:

  • 2006 - Splinter Cell 4: Double Agent @ Ubisoft Annecy

  • 2006 - Test Drive Unlimited @ Eden Games

  • 2005 - Dead to Rights 2 @ Widescreen Games

  • 2001/2003 - Several prototypes @ Artefacts Studio