About me
Hey,
I’m François-Olivier Bellotto, an Art Director originally from France, now living in Canada.
Since 2001, I’ve been deeply involved in the video game industry, where each project is an opportunity to craft immersive worlds and compelling visuals. My work is driven by a passion for storytelling—whether through game design, narrative, or the subtle details that bring a universe to life.
Music, drawing and writing are others creative pillars for me; these disciplines often intersect, feeding into each other and enriching my approach to the Arts.
At its core, my work is about connecting with people—through the stories I help tell, the emotions I aim to evoke, and the experiences I contribute to shaping.
Thanks for visiting.
Life’s too short for bullshit—so make it count.
Video Games list:
Art Director:
2026 - Terra Invicta @ Pavonis Interactive
Still in Dev - Baseball Game @ Magmic
2023 - Romancelvania @ Deep End Games
2022 - Bendy and The Dark Revival @ Kindly Beast
2019 - Showdown Bandit @ Kindly Beast
2019 - Phase 10 @ Magmic
2018 - Fast & Furious Takedown @ Universal Studios Interactive
2018 - Asphalt 9 @ Gameloft Montreal
2015/2017 Canceled - Mage Rift @ Wreck Studio
Senior Artist:
2017 - John Wick Chronicles VR @ Starbreeze
2015/2017 Canceled - The Mandate @ Perihelion Interactive
2011 - Duke Nukem Forever @ 3D Realms
2011 - Deus Ex 3: Human Revolution @ Eidos Montreal
2010 - Splinter Cell 5: Conviction @ Ubisoft Montreal
2009 - Lord Of The Rings: Conquest @ Pandemic Studios Los Angeles
2008 - Dark Messiah of Might and Magic @ Ubisoft Annecy
3D Artist:
2006 - Splinter Cell 4: Double Agent @ Ubisoft Annecy
2006 - Test Drive Unlimited @ Eden Games
2005 - Dead to Rights 2 @ Widescreen Games
2001/2003 - Several prototypes @ Artefacts Studio